Hopefully Logger initialized to file C:\Documents and Settings\PC\Data aplikac\IronCode\Pahelika\log.txt
-----------------------------
fpath.cfg_dir:  	C:\Documents and Settings\PC\Data aplikac\IronCode\Pahelika
fpath.cfg_path_read:  	C:\Documents and Settings\PC\Data aplikac\IronCode\Pahelika\cfg.xml
fpath.cfg_path_write:  	C:\Documents and Settings\PC\Data aplikac\IronCode\Pahelika\cfg.xml
fpath.data_dir:  	data
fpath.music_dir:  	music
fpath.sfx_dir:  	sfx
fpath.log_file:  	C:\Documents and Settings\PC\Data aplikac\IronCode\Pahelika\log.txt
fpath.profile_dir:  	C:\Documents and Settings\PC\Data aplikac\IronCode\Pahelika\profiles
fpath.save_dir:  	C:\Documents and Settings\PC\Data aplikac\IronCode\Pahelika\saves
fpath.scripts_file:  	data\misc\scripts.xml
fpath.emitters_file:  	data\misc\particle_systems.xml
fpath.strings_file:  	data\misc\strings.xml
fpath.music_files[Ambient_BuilderInsides]:  	music\Ambient_BuilderInsides.ogg
fpath.music_files[Ambient_FairyGarden]:  	music\Ambient_FairyGarden.ogg
fpath.music_files[Ambient_FairyHutInsides]:  	music\Ambient_FairyHutInsides.ogg
fpath.music_files[Ambient_HugeDome]:  	music\Ambient_HugeDome.ogg
fpath.music_files[Ambient_IcyCavern]:  	music\Ambient_IcyCavern.ogg
fpath.music_files[Ambient_IcyPlace]:  	music\Ambient_IcyPlace.ogg
fpath.music_files[Ambient_Island]:  	music\Ambient_Island.ogg
fpath.music_files[Ambient_MechInsides]:  	music\Ambient_MechInsides.ogg
fpath.music_files[Ambient_TowerInsides]:  	music\Ambient_TowerInsides.ogg
fpath.music_files[Ambient_TowerTop]:  	music\Ambient_TowerTop.ogg
fpath.music_files[Ambient_Toweroutside]:  	music\Ambient_Toweroutside.ogg
fpath.music_files[Ambient_UnderGround]:  	music\Ambient_UnderGround.ogg
fpath.music_files[Ambient_WoodenRoom]:  	music\Ambient_WoodenRoom.ogg
fpath.music_files[IcMusicBuilderInsides]:  	music\builder_insides.ogg
fpath.music_files[IcMusicCosmicDome]:  	music\cosmic_dome.ogg
fpath.music_files[IcMusicCredits]:  	music\credits.ogg
fpath.music_files[IcMusicFairy]:  	music\fairy.ogg
fpath.music_files[IcMusicIce]:  	music\ice.ogg
fpath.music_files[IcMusicMechanics]:  	music\mechanics.ogg
fpath.music_files[IcMusicMenu]:  	music\menu.ogg
fpath.music_files[IcMusicOutsides1]:  	music\outsides1.ogg
fpath.music_files[IcMusicOutsides2]:  	music\outsides2.ogg
fpath.music_files[IcMusicStory]:  	music\story.ogg
fpath.music_files[IcMusicTalkingHeads]:  	music\talking_heads.ogg
fpath.prefix:  	
-----------------------------

****Random Number Seed: 1266575246****
IcGobj :: mGobjInit(): Config Loaded from [C:\Documents and Settings\PC\Data aplikac\IronCode\Pahelika\cfg.xml]
IcGobj :: mGobjInit(): Doc name set.
IcGobj :: mGobjInit(): Player profiles Loaded from [C:\Documents and Settings\PC\Data aplikac\IronCode\Pahelika\profiles]
IcGobj :: mGobjInit(): Player profiles initialized.
IcGobj :: mGobjInit(): Loaded data from [data]
IcGobj :: mGobjInit(): Lua binding initialized
Script: Executing: PH_SCRIPT_COMMON
Script: Executing: PH_SCRIPT_GLOBALS
Script: Executing: PH_SCRIPT_STG0_BG
Script: Executing: PH_SCRIPT_STG0_CONTR_INV
Script: Executing: PH_SCRIPT_STG0_GEN_TG_SPAWNER
Script: Executing: PH_SCRIPT_STG0_KEY_RUNE
Script: Executing: PH_SCRIPT_STG0_SC1_BIGCHEST
Script: Executing: PH_SCRIPT_STG0_SC1_KEY
Script: Executing: PH_SCRIPT_STG0_SC1_LIGHT_GLOW
Script: Executing: PH_SCRIPT_STG0_SCR_KEY
Script: Executing: PH_SCRIPT_STG1_ALCHEMY_SCROLL
Script: Executing: PH_SCRIPT_STG1_BG
Script: Executing: PH_SCRIPT_STG1_CHEST
Script: Executing: PH_SCRIPT_STG1_EMPTY_SCROLL
Script: Executing: PH_SCRIPT_STG1_FIRE
Script: Executing: PH_SCRIPT_STG1_GEN_BIG_PUZZ_CHEST
Script: Executing: PH_SCRIPT_STG1_GEN_INFO_PAPER
Script: Executing: PH_SCRIPT_STG1_GEN_KEY_MULTI
Script: Executing: PH_SCRIPT_STG1_GEN_LOCKED_DOOR
Script: Executing: PH_SCRIPT_STG1_GEN_PARTICLE_SYSTEM
Script: Executing: PH_SCRIPT_STG1_GEN_PUZZ_CHEST
Script: Executing: PH_SCRIPT_STG1_GEN_SCROLL
Script: Executing: PH_SCRIPT_STG1_GEN_SCROLL_GLYPH
Script: Executing: PH_SCRIPT_STG1_GEN_SCROLL_MAGIC_EFFECT
Script: Executing: PH_SCRIPT_STG1_GEN_SLOT
Script: Executing: PH_SCRIPT_STG1_GEN_TELEPORTER_PARTICLES
Script: Executing: PH_SCRIPT_STG1_GOLEM
Script: Executing: PH_SCRIPT_STG1_HOLDER
Script: Executing: PH_SCRIPT_STG1_HOLDER3
Script: Executing: PH_SCRIPT_STG1_KEY
Script: Executing: PH_SCRIPT_STG1_LOCKED_DOOR
Script: Executing: PH_SCRIPT_STG1_MAGIC_POT
Script: Executing: PH_SCRIPT_STG1_PAINTING
Script: Executing: PH_SCRIPT_STG1_SC1_CHEST
Script: Executing: PH_SCRIPT_STG1_SC2_BG
Script: Executing: PH_SCRIPT_STG1_SC2_ILLUSION
Script: Executing: PH_SCRIPT_STG1_SC2_WOOD_PEDESTAL
Script: Executing: PH_SCRIPT_STG1_SC3_BG
Script: Executing: PH_SCRIPT_STG1_SC3_DHARMA_EYE
Script: Executing: PH_SCRIPT_STG1_SC3_DHARMA_EYE_COPY
Script: Executing: PH_SCRIPT_STG1_SC3_NO_OBJ
Script: Executing: PH_SCRIPT_STG1_SC3_TELEPORTER
Script: Executing: PH_SCRIPT_STG1_SC4_BG
Script: Executing: PH_SCRIPT_STG1_SC4_SANDS
Script: Executing: PH_SCRIPT_STG1_SC4_TELEPORTER
Script: Executing: PH_SCRIPT_STG1_SC4_TELEPORTER_SLOTS
Script: Executing: PH_SCRIPT_STG1_SPAWNER
Script: Executing: PH_SCRIPT_STG2_GEN_BIG_KEY_ITEM_2S
Script: Executing: PH_SCRIPT_STG2_GEN_BIG_PUZZ_CHEST
Script: Executing: PH_SCRIPT_STG2_GEN_HIDDEN_SPAWNER
Script: Executing: PH_SCRIPT_STG2_GEN_HOLDER
Script: Executing: PH_SCRIPT_STG2_GEN_HOLDER3
Script: Executing: PH_SCRIPT_STG2_GEN_INFO_PAPER
Script: Executing: PH_SCRIPT_STG2_GEN_KEY
Script: Executing: PH_SCRIPT_STG2_GEN_KEY_MULTI
Script: Executing: PH_SCRIPT_STG2_GEN_PARTICLE_SYSTEM
Script: Executing: PH_SCRIPT_STG2_GEN_PUZZ_CHEST
Script: Executing: PH_SCRIPT_STG2_GEN_SCROLL
Script: Executing: PH_SCRIPT_STG2_GEN_SCROLL_GLYPH
Script: Executing: PH_SCRIPT_STG2_GEN_SCROLL_MAGIC_EFFECT
Script: Executing: PH_SCRIPT_STG2_GEN_SPAWNER
Script: Executing: PH_SCRIPT_STG2_GEN_TELEPORTER_PARTICLES
Script: Executing: PH_SCRIPT_STG2_GEN_TG_DOOR
Script: Executing: PH_SCRIPT_STG2_GEN_TG_SPAWNER
Script: Executing: PH_SCRIPT_STG2_GEN_ZOOM_SHOW
Script: Executing: PH_SCRIPT_STG2_HIDDEN_SLOT
Script: Executing: PH_SCRIPT_STG2_NUMBER_LOCK
Script: Executing: PH_SCRIPT_STG2_PRESSURE_PLATE
Script: Executing: PH_SCRIPT_STG2_SC1_BG
Script: Executing: PH_SCRIPT_STG2_SC1_DOOR
Script: Executing: PH_SCRIPT_STG2_SC1_DOOR_LEVER
Script: Executing: PH_SCRIPT_STG2_SC1_LION_HEAD
Script: Executing: PH_SCRIPT_STG2_SC2_BG
Script: Executing: PH_SCRIPT_STG2_SC2_BIG_HEAD
Script: Executing: PH_SCRIPT_STG2_SC2_FOG
Script: Executing: PH_SCRIPT_STG2_SC2_TALKING_HEAD
Script: Executing: PH_SCRIPT_STG2_SC3_BG
Script: Executing: PH_SCRIPT_STG2_SC3_BRIDGE
Script: Executing: PH_SCRIPT_STG2_SC3_DOOR
Script: Executing: PH_SCRIPT_STG2_SC3_LEVER
Script: Executing: PH_SCRIPT_STG2_SC3_SUNLIGHT
Script: Executing: PH_SCRIPT_STG2_SC3_TGHEAD
Script: Executing: PH_SCRIPT_STG2_SC3_TOKEN_SLOT
Script: Executing: PH_SCRIPT_STG2_SC3_TRI_RUNE
Script: Executing: PH_SCRIPT_STG2_SC4_BG
Script: Executing: PH_SCRIPT_STG2_SC4_COMPASS_NORMAL
Script: Executing: PH_SCRIPT_STG2_SC4_COMPASS_TG
Script: Executing: PH_SCRIPT_STG2_SC5_BG
Script: Executing: PH_SCRIPT_STG2_SC5_BRAZIER
Script: Executing: PH_SCRIPT_STG2_SC5_GATE
Script: Executing: PH_SCRIPT_STG2_SC5_HEAD
Script: Executing: PH_SCRIPT_STG2_SC5_NO_OBJ
Script: Executing: PH_SCRIPT_STG2_SC5_TELEPORTER
Script: Executing: PH_SCRIPT_STG3_GEN_BIG_CHEST
Script: Executing: PH_SCRIPT_STG3_GEN_BIG_HOLDER
Script: Executing: PH_SCRIPT_STG3_GEN_BIG_KEY_ITEM_2S
Script: Executing: PH_SCRIPT_STG3_GEN_BIG_PUZZ_CHEST
Script: Executing: PH_SCRIPT_STG3_GEN_CHEST
Script: Executing: PH_SCRIPT_STG3_GEN_HIDDEN_CHEST
Script: Executing: PH_SCRIPT_STG3_GEN_HIDDEN_SPAWNER
Script: Executing: PH_SCRIPT_STG3_GEN_HOLDER
Script: Executing: PH_SCRIPT_STG3_GEN_HOLDER3
Script: Executing: PH_SCRIPT_STG3_GEN_INFO_PAPER
Script: Executing: PH_SCRIPT_STG3_GEN_KEY
Script: Executing: PH_SCRIPT_STG3_GEN_KEY_MULTI
Script: Executing: PH_SCRIPT_STG3_GEN_KEY_REVERSE
Script: Executing: PH_SCRIPT_STG3_GEN_KEY_SPAWNER
Script: Executing: PH_SCRIPT_STG3_GEN_MOUSE_SPAWNER
Script: Executing: PH_SCRIPT_STG3_GEN_NEXT_LEVEL
Script: Executing: PH_SCRIPT_STG3_GEN_PARTICLE_SYSTEM
Script: Executing: PH_SCRIPT_STG3_GEN_POTION
Script: Executing: PH_SCRIPT_STG3_GEN_PUZZ_CHEST
Script: Executing: PH_SCRIPT_STG3_GEN_PUZZ_DOOR
Script: Executing: PH_SCRIPT_STG3_GEN_SCROLL
Script: Executing: PH_SCRIPT_STG3_GEN_SCROLL_GLYPH
Script: Executing: PH_SCRIPT_STG3_GEN_SCROLL_MAGIC_EFFECT
Script: Executing: PH_SCRIPT_STG3_GEN_SOCKET
Script: Executing: PH_SCRIPT_STG3_GEN_SPAWNER
Script: Executing: PH_SCRIPT_STG3_GEN_TELEPORTER_PARTICLES
Script: Executing: PH_SCRIPT_STG3_GEN_TG_DOOR
Script: Executing: PH_SCRIPT_STG3_GEN_ZOOM_SHOW
Script: Executing: PH_SCRIPT_STG3_SC1_BG
Script: Executing: PH_SCRIPT_STG3_SC1_FISHING_SPOTS
Script: Executing: PH_SCRIPT_STG3_SC1_GATE_SLOTS
Script: Executing: PH_SCRIPT_STG3_SC1_RUNE
Script: Executing: PH_SCRIPT_STG3_SC1_STONE_SLAB
Script: Executing: PH_SCRIPT_STG3_SC2_BG
Script: Executing: PH_SCRIPT_STG3_SC2_INV_FISHING_ROD
Script: Executing: PH_SCRIPT_STG3_SC2_INV_STICK
Script: Executing: PH_SCRIPT_STG3_SC2_LADDER
Script: Executing: PH_SCRIPT_STG3_SC2_PAINTING
Script: Executing: PH_SCRIPT_STG3_SC2_PUZZ_MACHINE
Script: Executing: PH_SCRIPT_STG3_SC3_BG
Script: Executing: PH_SCRIPT_STG3_SC3_BIG_STONE
Script: Executing: PH_SCRIPT_STG3_SC3_INV_MAGIC_BOTTLE
Script: Executing: PH_SCRIPT_STG3_SC3_MAGIC_BOX
Script: Executing: PH_SCRIPT_STG3_SC3_MAGIC_POOL
Script: Executing: PH_SCRIPT_STG3_SC3_SHRUB
Script: Executing: PH_SCRIPT_STG3_SC3_SKELETON
Script: Executing: PH_SCRIPT_STG3_SC3_SMALL_POOL
Script: Executing: PH_SCRIPT_STG3_SC3_WELL
Script: Executing: PH_SCRIPT_STG3_SC4_BG
Script: Executing: PH_SCRIPT_STG3_SC4_BRAZIER
Script: Executing: PH_SCRIPT_STG3_SC4_HAMMER_HANDLE
Script: Executing: PH_SCRIPT_STG3_SC4_MAGIC_WAND
Script: Executing: PH_SCRIPT_STG3_SC4_PUZZLE
Script: Executing: PH_SCRIPT_STG3_SC5_BG
Script: Executing: PH_SCRIPT_STG3_SC5_CUPBOARD1
Script: Executing: PH_SCRIPT_STG3_SC5_SMALL_ALMIRAH
Script: Executing: PH_SCRIPT_STG3_SC5_TELEPORTER
Script: Executing: PH_SCRIPT_STG4_GEN_BIG_CHEST
Script: Executing: PH_SCRIPT_STG4_GEN_CHEST
Script: Executing: PH_SCRIPT_STG4_GEN_HIDDEN_PUZZ_CHEST
Script: Executing: PH_SCRIPT_STG4_GEN_HIDDEN_SPAWNER
Script: Executing: PH_SCRIPT_STG4_GEN_HOLDER3
Script: Executing: PH_SCRIPT_STG4_GEN_KEY
Script: Executing: PH_SCRIPT_STG4_GEN_KEY_MULTI
Script: Executing: PH_SCRIPT_STG4_GEN_NEXT_LEVEL
Script: Executing: PH_SCRIPT_STG4_GEN_PARTICLE_SYSTEM
Script: Executing: PH_SCRIPT_STG4_GEN_PUZZ_CHEST
Script: Executing: PH_SCRIPT_STG4_GEN_PUZZ_OBJ
Script: Executing: PH_SCRIPT_STG4_GEN_SCROLL
Script: Executing: PH_SCRIPT_STG4_GEN_SCROLL_GLYPH
Script: Executing: PH_SCRIPT_STG4_GEN_SCROLL_MAGIC_EFFECT
Script: Executing: PH_SCRIPT_STG4_GEN_SPAWNER
Script: Executing: PH_SCRIPT_STG4_GEN_TELEPORTER_PARTICLES
Script: Executing: PH_SCRIPT_STG4_GEN_TG_BIG_SHOW
Script: Executing: PH_SCRIPT_STG4_GEN_TG_DOOR
Script: Executing: PH_SCRIPT_STG4_GEN_TG_INACTIVE_DOOR
Script: Executing: PH_SCRIPT_STG4_GEN_TG_SPAWNER
Script: Executing: PH_SCRIPT_STG4_OBJ1
Script: Executing: PH_SCRIPT_STG4_SC1_ALMIRAH
Script: Executing: PH_SCRIPT_STG4_SC1_BG
Script: Executing: PH_SCRIPT_STG4_SC1_DOOR
Script: Executing: PH_SCRIPT_STG4_SC1_PRESSURE_PLATE
Script: Executing: PH_SCRIPT_STG4_SC1_STOVE
Script: Executing: PH_SCRIPT_STG4_SC1_WINDOW
Script: Executing: PH_SCRIPT_STG4_SC2_BG
Script: Executing: PH_SCRIPT_STG4_SC2_COLD_VENT
Script: Executing: PH_SCRIPT_STG4_SC2_ICE_STEPS
Script: Executing: PH_SCRIPT_STG4_SC2_JUG
Script: Executing: PH_SCRIPT_STG4_SC2_MOULD
Script: Executing: PH_SCRIPT_STG4_SC2_PILLAR
Script: Executing: PH_SCRIPT_STG4_SC2_SCR_HAMMER
Script: Executing: PH_SCRIPT_STG4_SC2_SQICE5
Script: Executing: PH_SCRIPT_STG4_SC2_WALL_CAVITY
Script: Executing: PH_SCRIPT_STG4_SC3_BG
Script: Executing: PH_SCRIPT_STG4_SC3_LEVER
Script: Executing: PH_SCRIPT_STG4_SC3_STONE_BLOCK
Script: Executing: PH_SCRIPT_STG4_SC3_WOOD_MOULD
Script: Executing: PH_SCRIPT_STG4_SC4_BG
Script: Executing: PH_SCRIPT_STG4_SC4_DOOR
Script: Executing: PH_SCRIPT_STG4_SC4_ENCASED_CHEST
Script: Executing: PH_SCRIPT_STG4_SC4_ENCASED_HAMMER
Script: Executing: PH_SCRIPT_STG4_SC4_HAMMER
Script: Executing: PH_SCRIPT_STG4_SC4_KNIFE
Script: Executing: PH_SCRIPT_STG4_SC4_PILLAR
Script: Executing: PH_SCRIPT_STG4_SC4_POWDERED_SNOW
Script: Executing: PH_SCRIPT_STG4_SC4_SCALE
Script: Executing: PH_SCRIPT_STG4_SC5_BG
Script: Executing: PH_SCRIPT_STG4_SC5_HOT_AIR_VENT
Script: Executing: PH_SCRIPT_STG4_SC5_SNOWMAN
Script: Executing: PH_SCRIPT_STG4_SC5_TELEPORTER
Script: Executing: PH_SCRIPT_STG5_GEN_BIG_CHEST
Script: Executing: PH_SCRIPT_STG5_GEN_BIG_HOLDER
Script: Executing: PH_SCRIPT_STG5_GEN_BIG_KEY_ITEM_2S
Script: Executing: PH_SCRIPT_STG5_GEN_BIG_PUZZ_CHEST
Script: Executing: PH_SCRIPT_STG5_GEN_CHEST
Script: Executing: PH_SCRIPT_STG5_GEN_KEY
Script: Executing: PH_SCRIPT_STG5_GEN_KEY_MULTI
Script: Executing: PH_SCRIPT_STG5_GEN_KEY_REVERSE
Script: Executing: PH_SCRIPT_STG5_GEN_LEVER
Script: Executing: PH_SCRIPT_STG5_GEN_MOUSE_SPAWNER
Script: Executing: PH_SCRIPT_STG5_GEN_NEXT_LEVEL
Script: Executing: PH_SCRIPT_STG5_GEN_SPAWNER
Script: Executing: PH_SCRIPT_STG5_GEN_TELEPORTER_PARTICLES
Script: Executing: PH_SCRIPT_STG5_GEN_TG_BIG_CHEST
Script: Executing: PH_SCRIPT_STG5_GEN_TG_DOOR
Script: Executing: PH_SCRIPT_STG5_GEN_TG_HOLDER
Script: Executing: PH_SCRIPT_STG5_OBJ1
Script: Executing: PH_SCRIPT_STG5_SC1_BG
Script: Executing: PH_SCRIPT_STG5_SC1_COAL
Script: Executing: PH_SCRIPT_STG5_SC1_INV_FIREMAKER
Script: Executing: PH_SCRIPT_STG5_SC1_INV_IRON_ROD
Script: Executing: PH_SCRIPT_STG5_SC1_INV_WOOD
Script: Executing: PH_SCRIPT_STG5_SC1_LIFT
Script: Executing: PH_SCRIPT_STG5_SC2_BG
Script: Executing: PH_SCRIPT_STG5_SC2_BUTTONS
Script: Executing: PH_SCRIPT_STG5_SC2_PRESSURE
Script: Executing: PH_SCRIPT_STG5_SC2_SPIKE_TRAP
Script: Executing: PH_SCRIPT_STG5_SC3_BG
Script: Executing: PH_SCRIPT_STG5_SC3_BUTTON
Script: Executing: PH_SCRIPT_STG5_SC3_MACHINE
Script: Executing: PH_SCRIPT_STG5_SC3_MACHINE_BUTTON
Script: Executing: PH_SCRIPT_STG5_SC3_MACHINE_FIRE
Script: Executing: PH_SCRIPT_STG5_SC3_ROBOT
Script: Executing: PH_SCRIPT_STG5_SC3_ROBO_BUTTON
Script: Executing: PH_SCRIPT_STG5_SC3_STICK
Script: Executing: PH_SCRIPT_STG5_SC4_BG
Script: Executing: PH_SCRIPT_STG5_SC4_PARTS_RACK
Script: Executing: PH_SCRIPT_STG5_SC4_STEAM_LIFT
Script: Executing: PH_SCRIPT_STG5_SC4_VAULT
Script: Executing: PH_SCRIPT_STG5_SC4_WINDING_MACHINE
Script: Executing: PH_SCRIPT_STG5_SC5_BG
Script: Executing: PH_SCRIPT_STG5_SC5_BOILER_FURNACE
Script: Executing: PH_SCRIPT_STG5_SC5_BOILER_WATER_TANK
Script: Executing: PH_SCRIPT_STG5_SC5_CRANK
Script: Executing: PH_SCRIPT_STG5_SC5_PRESSURE_CONTROLLER
Script: Executing: PH_SCRIPT_STG5_SC5_ROTATORS
Script: Executing: PH_SCRIPT_STG5_SC5_SELECTOR
Script: Executing: PH_SCRIPT_STG5_SC5_TELEPORTER
Script: Executing: PH_SCRIPT_STG5_SC5_WATER_CONTAINER
Script: Executing: PH_SCRIPT_STG5_SC5_WATER_POOL
Script: Executing: PH_SCRIPT_STG6_GEN_HOLDER
Script: Executing: PH_SCRIPT_STG6_GEN_KEY
Script: Executing: PH_SCRIPT_STG6_GEN_MOUSE_SPAWNER
Script: Executing: PH_SCRIPT_STG6_GEN_SPAWNER
Script: Executing: PH_SCRIPT_STG6_GEN_TG_SPAWNER
Script: Executing: PH_SCRIPT_STG6_OBJ1
Script: Executing: PH_SCRIPT_STG6_SC1_BELL_LINE
Script: Executing: PH_SCRIPT_STG6_SC1_BG
Script: Executing: PH_SCRIPT_STG6_SC1_BROKEN_PLATFORM
Script: Executing: PH_SCRIPT_STG6_SC1_TROLLEY
Script: Executing: PH_SCRIPT_STG6_SC1_TROLLEY_CONTROL
Script: Executing: PH_SCRIPT_STG6_SC2_BG
Script: Executing: PH_SCRIPT_STG6_SC2_BOOK_DISP
Script: Executing: PH_SCRIPT_STG6_SC2_CONTROLLER
Script: Executing: PH_SCRIPT_STG6_SC2_GEM_PILLAR
Script: Executing: PH_SCRIPT_STG6_SC2_GEM_SPAWNER
Script: Executing: PH_SCRIPT_STG6_SC2_PAHELIKA
Script: Executing: PH_SCRIPT_STG6_SC2_PATH
Script: Executing: PH_SCRIPT_STG6_SC2_SHILA
Script: Executing: PH_SCRIPT_STG6_SC2_UNDERGLOW
Script: *----------- END LUA INIT ------------*
IcGobj :: mGobjInit(): Boot scripts run.
IcGobj :: InitHook(): Init Resource Loaded
IcGobj :: InitHook(): TitleScreen Resource Loaded
IcGobj :: InitHook(): Custom Cursors Setup
IcGobj :: InitHook(): Windows Cursors Setup
IcGobj :: InitHook(): Coordinator Added
IcGobj :: InitHook(): Title Music Loaded
IcGobj :: InitHook(): No. of Resources to be loaded: 302
IcGobj :: LoadingThreadProc(): Waiting for Titlescreen
IcCoordinator :: switch_to_titlescreen_state(): TitleScreen Added.
IcGobj :: LoadingThreadProc(): Starting to Load Fonts
IcGobj :: LoadingThreadProc(): Fonts Resource Loaded
IcGobj :: LoadingThreadProc(): Starting to Load Interface
IcGobj :: LoadingThreadProc(): Interface Resource Loaded
IcGobj :: LoadingThreadProc(): Starting to Load Menu
IcGobj :: LoadingThreadProc(): Menu Resource Loaded
IcGobj :: LoadingThreadProc(): Starting to Load Effects
IcGobj :: LoadingThreadProc(): Effects Resource Loaded
IcGobj :: LoadingThreadProc(): Starting to Load SoundEffects
IcGobj :: LoadingThreadProc(): SoundEffects Resource Loaded
IcGobj :: LoadingThreadProc(): Starting to Load Common
IcGobj :: LoadingThreadProc(): Common Resource Loaded
IcGobj :: LoadingThreadProc(): Starting to load music.
IcGobj :: LoadingThreadProc(): Music loaded.
IcGobj :: LoadingThreadCompleted(): Called SexyAppBase::LoadingThreadCompleted()
IcGobj :: LoadingThreadCompleted(): Called mTscr->LoadingComplete()
IcCoordinator :: handle_menu_state(): Play Request
IcGobj :: LoadingThreadProc(): Waiting for Titlescreen
IcGobj :: LoadingThreadProc(): Starting to Load Stage5
IcGobj :: LoadingThreadProc(): Stage5 Resource Loaded
IcGobj :: LoadingThreadCompleted(): Called SexyAppBase::LoadingThreadCompleted()
IcCoordinator :: handle_res_loader_state(): Resource Loader Finished
===============================================================
Stage 5, Level 2 complete. Time taken: 04Min:50Sec
===============================================================
===============================================================
Stage 5, Level 3 complete. Time taken: 14Min:48Sec
===============================================================
===============================================================
Stage 5, Level 2 complete. Time taken: 00Min:02Sec
===============================================================
===============================================================
Stage 5, Level 3 complete. Time taken: 13Min:54Sec
===============================================================
===============================================================
Stage 5, Level 2 complete. Time taken: 02Min:10Sec
===============================================================
===============================================================
Stage 5, Level 4 complete. Time taken: 38Min:25Sec
===============================================================
IcCoordinator :: handle_game_state(): Stage end.
IcCoordinator :: handle_cutscene_state(): Cut scene end
IcCoordinator :: handle_cutscene_state(): Switch to map.
IcCoordinator :: handle_map_state(): Play Request
IcCoordinator :: handle_cutscene_state(): Cut scene end
IcCoordinator :: handle_cutscene_state(): New Game: Switch to res_loader.
IcGobj :: LoadingThreadProc(): Waiting for Titlescreen
IcGobj :: LoadingThreadProc(): Starting to Load Stage6
IcGobj :: LoadingThreadProc(): Stage6 Resource Loaded
IcGobj :: LoadingThreadCompleted(): Called SexyAppBase::LoadingThreadCompleted()
IcCoordinator :: handle_res_loader_state(): Resource Loader Finished
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Stage 6, Level 0 complete. Time taken: 13Min:10Sec
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===============================================================
Stage 6, Level 1 complete. Time taken: 36Min:39Sec
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IcCoordinator :: handle_game_state(): Stage end.
IcCoordinator :: handle_cutscene_state(): Cut scene end
Total Playtime: 00:00
